© 2014 by MATTHEW DIPIETRO | SAN FRANCISCO, CA | LAKE TAHOE, CA
 

I speak occasionally at industry events. See below for some recent and upcoming.

 

New York Media Festival - 10/2015

The Video Ecosystem for Games and Game-Related Content

This panel will discuss the video ecosystem for games and game-related content. What are the opportunities to connect with the gamer generation through video content?

 

Digital Entertainment World - 02/2015

Got Game? Strategies for Game-Related Content in Digital Video Ecosystem

This panel will discuss the growth of game-related content on video platforms, the networks that provide the content, and the communities of gamers around the world that are tuning in great numbers to view gameplay videos, trailers, original series, livestreams, and news. What are the opportunities — both for marketing and monetization — to connect with the gamer generation through video content?

 

New York Games Conference - 09/2014

Monetization Panel: Video and Game-related Content

This panel will discuss the growth of game-related content on video platforms. What are the opportunities to connect with the gamer generation through video content?

 

VidCon - 06/2014

Video Game Video: The Gamer Revolution in Entertainment

Gamers are changing the online video and entertainment industries. Twitch and YouTube have emerged as gamers' video platforms of choice. This panel coolects a cross-section of players in the space for an in-depth look at the past, present and future of online video for gamers, strategies for success, and what it all means for the industry.   

 

Casual Connect Europe – 02/2014

How Video, eSports and Free-to-play are Accelerating Growth of the Global Games Market

Games-related content is the most popular content on YouTube. Twitch and Azubu have an enormous following and allow gamers to stream their game content to a global audience. Finally, eSports has broken out of its niche in Western markets. All these trends are directly related to the market shift towards free-to-play business models across all screens. It is not surprising that it is the free-to-play titles such as League of Legends, Dota2 and World of Tanks that are pushing most for eSports. What opportunities for casual as well as core games do these trends provide us in terms of game development, marketing and engagement?

 

CES - 01/2014

Next-Gen Game Consoles: The Only Set Top Box You’ll Ever Need?

Mind-blowing graphics aside, the new generation of game consoles are advanced entertainment hubs that put a wealth of content options at our fingertips. Look at how these super powerful smartphone-friendly consoles will change not only gaming but the entire entertainment landscape, and, possibly the way consumers receive all their video content in the home.

 

GamesBeat – 10/2013

The Revolution will be Streamed: How Video is Transforming Video Gaming

Online video is having a profound impact on each and every corner of the video game industry. Gameplay is no longer just an entertainment experience to be enjoyed alone or with a group of friends. Because of the rise of video platforms that cater to gaming content, the gameplay itself has become a major source of content in a very large video entertainment ecosystem. That has profound implications for next-gen consoles, game design, game marketing, PR, business development and beyond. This panel brings together leaders from a wide swath of the video game industry for a detailed discussion on the state of online video in the video game industry. Moderator: Alex Wilhelm, Writer, Techcrunch

 

Captivate Conference – 10/2013

The Rise of New Video Experiences on the Web

This panel will delve into the convergence of gaming and online video and how not only is the video game industry being transformed by online video, but the broader entertainment industry is being buffeted by a brand new kind of content they haven’t seen before.

 

GDC Europe – 08/2013

The Revolution will be Streamed: How Video is Transforming Video Games

Online video is having a profound impact on each and every corner of the video game industry. Gameplay is now not only an entertainment experience to be enjoyed alone or with a group of friends. Because of the rise of video platforms that cater to gaming content, the gameplay itself has become a major source of content in a very large video entertainment ecosystem. That has profound effects on game design, game marketing, PR, business development and beyond. This lecture will give a detailed overview of the state of online video in the video game industry and how it affects game developers.

 

Variety Sports Entertainment Summit – 08/2013

What is the Next Major? Sports on the Rise

There is more opportunity than ever for sports beyond the major leagues to gain exposure, thanks to hot interest from cable and digital outlets. What is the opportunity around UFC, XGames/Lifestyle, e-sports and more? Can such niche sports offer more targeted, efficient marketing strategies? Top marketers, programmers and sports organizations will look at what is breaking through now to achieve Major status.

 

CeBIT – 03/2012

Social TV and the Dawn of Digitally-Native Content

Our industry has long predicted the convergence of Web content, broadcast content and social media functionality, into a truly next-generation media experience. There have been countless attempts by content owners, hardware makers and social media sites to arrive at this final destination. But somehow we’re all perfectly aware that we haven’t yet arrived. This session will explore one possible missing piece of the puzzle: Digitally-Native Content, and how it has the power to transform our industry.

 

Online Marketing Summit - 06/2010

Big Brands, Big Plans Panel

This is the highlight of the day — join a round-table panel comprised of the world’s leading brands and practitioners and get the inside scoop on how leading brands are driving success through social media, SEO, websites, and testing, and how you can apply these principles to your own initiatives.

 

OMMA Global – 03/2010

Media Agencies: Making Social REALLY Work For Your Clients

Social media took top spot in 2009 and 2010 looks to be more of the me. The problem is there are lots of companies professing to make social media work, but many do it with smoke and mirrors. Social media requires time, technology, creativity and patience and you need a roadmap for finding the right partners that can achieve all of the above. In this session media agencies will find insights and advice for how to navigate the highway of social media companies and pick the best partners to work with. Without naming names, learn the questions you should ask and the things you should look for when picking a partner or building your own strategy and hear some of the mistakes that other people have made so you can avoid them yourself.